International Journal of Information and Education Technology 1
1. A Multi-criteria-Based Expert Modeling for Assessing the Textbook Quality
2. Advancing Education by Integrating Additive Learning Tools into Teaching Practices
3. Applying Dynamic Geometry Environment Software as a Visualization Tool for Teaching Planimetry Construction Tasks
4. Applying Gamification Technology to Enhance Student Engagement in High School Mathematics
5. Artificial Intelligence Applications (Fluency SIS, Articulation Station Pro, and Apraxia Farm) in the Psycholinguistic Development of Preschool Children with Speech Disorders
6. Assessing Teacher Trainees’ Readiness for Integrating Educational Resources: Confidence, Skills, and Barriers
7. Assessing the General and Academic Lexical Competencies: Evidence from Online Russian Vocabulary Size Test and Word Associations Test (RL)
8. Building a Personalized Learning Model in a Virtual Environment for Learning the Kazakh Language
9. Cybersecurity Awareness and Digital Hygiene among Pre-service Primary School Teachers: A Case Study of Kazakhstan
10. Developing a Culture of Academic Integrity in Examinations in a Distance Learning Environment
11. Developing the Professional Competence of Future Chemistry Teachers through Digital Technologies: A Case Study of Kazakhstan
12. Development of an Intellectual Model for Assessing the Level of Competence Formation of Students
13. Does Screen-Based VR Improve Learning Performance in Higher Education? A Meta-Analysis of Recent Research
14. Does Web-Based STEM Education Enhance Students’ Research Activities and Knowledge of Solar Panels? An Evaluation of a Web Platform’s Effectiveness
15. Effectiveness of Gamification Elements in Teaching Programming to Future Informatics Teachers
16. Effectiveness of Learning Formats and Temporal Parameters on Student Academic Achievement in the Digital Age: An Experimental Study
17. Empowering Minds in Discord-Integrated Case-Driven Flipped Classroom Model for Advancing Computational Thinking and Problem-Solving Skills
18. Enhancing Geometry Teaching in STEAM Education with Interactive Learning Environments
19. Enhancing Inclusive Computer Science Education through Project-Based Learning
20. Enhancing Master’s-Level STEM Education through AI-Driven IoT Projects: A Kazakhstan Experiment
21. Enhancing Teaching Skills through Digital Feedback in Microteaching: A Study with Prospective Primary Teachers
22. Enhancing the Preparation of Future Mathematics Teachers in a Digital Learning Environment
23. Evaluating the Effectiveness of Gaming Practices in Enhancing Computer Science Terminology Learning among Primary School Students
24. Evaluation of Students’ Perceptions of Learning Management Systems and Technologies
25. Exploring Digital Storytelling for Enhancing Computer Science Education: A Case Study with Deaf Students
26. Formation of Information Culture in Visually Impaired Adolescents through Innovative Technologies
27. Gamification’s Effect on the Acquisition of Patriotic Behaviors in a Primary School Social Studies Course
28. Innovative Technological Pedagogy Used to Teach English to University Students
29. Integration of Innovative Educational Technologies into the Process of Soft Skills Formation among Future Foreign Language Teachers
30. Methodological Framework for Designing AI-Based Distance Learning Platforms
31. Pre-Service Teachers’ Readiness to Use Artificial Intelligence: Evidence from Kazakhstan
32. Teaching Neural Networks to Computer Science Students in Higher Education: Approaches and Challenges
33. The Behaviour of the Ensemble Learning Model in Analysing Educational Data on COVID-19
34. The Development of Entrepreneurial Competencies among Students of Various Age Groups within the MOOCs Environment
35. The Effect of Augmented Reality (AR) Supported Teaching Activities on Academic Success and Motivation to Learn Nuclear Physics among High School Pupils
36. The Effect of Virtual Reality Applications in Mathematics Classes on Student Attitudes
37. The Effectiveness of Using Mobile Technologies in the Formation of Professional Competencies of Biology Teachers
38. The Effectiveness of Using Virtual and Augmented Reality Technologies for Teaching Computer Science in Schools
39. The Impact of Digital Technologies on the Students’ Independent Learning Development
40. The Impact of Interactive Multimedia Technologies on the Development of Emotional Intelligence in Primary School Students in Kazakhstan
41. The Impact of the SAMR Model with IT-Enhanced Tools on Student Performance
42. The Implementation of Blended Synchronous Learning and Its Effects in Kazakhstan
43. The Role of Cloud-Based Collaborative Tools in Fostering Digital Teamwork and Engagement in Undergraduate Computer Science Courses
44. The Use of Information Technology in Preparation for International Educational Research
45. Training Future Doctors in Computer Modeling
46. Transforming the Professional Development of Computer Science Teachers through Intelligent Technologies: Focus on Digital Competencies and Educational Outcomes
47. Use of the Naive Bayes Classifier Algorithm in Machine Learning for Student Performance Prediction
48. Utilizing Augmented Reality in Digital Literacy Education for Primary School Students with Special Needs
49. Virtual Laboratory in Engineering Education: Investigating Its Impact on Students’ Engagement and Learning Outcomes
50. Web 2.0 Personal Learning Environments for Development University Teacher Competencies
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