Gamification Group 1

1. Understanding Students’ Behavior in Learning Management Systems Through Their Personality Traits
2. Gameful strategies in the education of autistic children: a systematic literature review, scientometric analysis, and future research roadmap
3. Correction to: The effects of demographic factors on learners’ flow experience in gamified educational quizzes (Smart Learning Environments, (2025), 12, 1, (25), 10.1186/s40561-025-00378-1)
4. The effects of demographic factors on learners’ flow experience in gamified educational quizzes
5. My Lovely Granny’s Farm: An immersive virtual reality training system for children with autism spectrum disorder
6. Understanding experiences and interactions of children with Asperger’s syndrome in Virtual Reality-based learning systems
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