International Association of Online Engineering 2
51. The Applicability of Augmented Reality Technologies for Evaluating Learning Activities
52. The Conceptual Foundations of Lifelong Learning in Kazakhstan: Process Modeling
53. The Effect of Augmented Reality Technology on the Performance of University Students
54. The Impact of Mobile Learning on Undergraduate Students’ Cognitive Learning Outcomes: A Meta-Analytic Review
55. The Impact of Virtual Reality on Post-Compulsory Students’ Learning Outcomes: A Review with Meta-Analysis
56. The Intelligent Platform of Autonomous Learning in Post-Secondary Education
57. The Role of Summer Intensive Programmes on Improving Students’ Learning Outcomes in Rural Areas
58. The Use of Augmented Reality for Teaching Kazakhstani Students Physics Lessons
59. The Use of The High-Performance Computing in The Learning Process
60. Using Machine Learning to Analyze the Learning Process for Solving Mathematical Problems
61. Virtual Laboratory Application of Direct Current Electric Motor: An Expert-Based Evaluation
62. Web Technologies in the Development of Computational Thinking of Students with Mental Disabilities
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