Lakhno M 1

1. The game model of investing in the academic cloud
2. APPLICATION OF GAME THEORY, FUZZY LOGIC AND NEURAL NETWORKS FOR ASSESSING RISKS AND FORECASTING RATES OF DIGITAL CURRENCY
3. Cognitive Modeling and Formation of the Knowledge Base of the Information System for Assessing the Rating of Enterprises
4. Analysis of digital footprints associated with cybersecurity behavior patterns of users of University Information and Education Systems
5. Electronic footprint analysis and cluster analysis techniques for information security risk research of university digital systems
6. Cloud Platform Selection Model in the Framework of Differential Quality Game With Fuzzy Information
7. INFORMATION TECHNOLOGIES FOR THE SYNTHESIS OF RULE DATABASES OF AN INTELLIGENT LIGHTING CONTROL SYSTEM
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