Fang M 1
1. Collaborative AI-enhanced digital mind-mapping as a tool for stimulating creative thinking in inclusive education for students with neurodevelopmental disorders
2. Impact of digital game-based learning on the social competence and behavior of preschoolers
3. New Technologies in Educational Solutions in the Field of STEM: The Use of Online Communication Services to Manage Teamwork in Project-Based Learning Activities
4. Retraction Note: Impact of digital game-based learning on the social competence and behavior of preschoolers (Education and Information Technologies, (2022), 27, 3, (3065-3078), 10.1007/s10639-021-10737-3)
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