Teaching students programming with the help of educational games in the conditions of additional education in computer science
Yesengazyevna S.A. Niyetbayeva N. Tassuov B. Kalima T. Bekbulatovna A.A.
June 2022Birlesik Dunya Yenilik Arastirma ve Yayincilik Merkezi
Cypriot Journal of Educational Sciences
2022#17Issue 61943 - 1956 pp.
The purpose of this research is to get students’ opinions on teaching programming to students with the help of educational games in the conditions of additional education in computer science. In order to carry out the study in accordance with the main purpose, the phenomenological approach, one of the qualitative research methods, was used. The participant group of the research consists of 40 students studying in computer science departments at various universities in Kazakhstan. Research data were collected with a semi-structured interview form developed by the researchers. As a result of the research, it has been determined that university students have half the experience of learning programming with the help of educational games. University students benefit from learning programming with the help of educational games. They categorised it as ease of learning, fun learning environment, permanence of learning, increasing motivation and developing problem-solving ability. Students categorised the disadvantages of learning to programme with the help of educational games as inadequacy in educational games, deficiencies in technical infrastructure and deficiencies in information infrastructure. Some of the students stated that learning programming with the help of educational games is not a disadvantage. Finally, the majority of university students participating in the research stated that they wanted to learn programming with the help of educational games. The results have led to the necessity of giving more space to programming courses with the help of educational games in the curriculum of the departments that provide programming-based education in universities.
Computer science , educational games , programming , student opinions
Text of the article Перейти на текст статьи
Abai Kazakh National Pedagogical University, Institute of Mathematics, Physics and Informatics, Department of Informatics and Informatization of Education, 86 Tole bi street, Almaty, Kazakhstan
Kazakh National Pedagogical University, Physics and Informatics, Department of Informatics and Informatization of Education, 86 Tole bi street,, Kazakhstan Abai Almaty, Almaty, Kazakhstan
M.Kh. Dulaty Taraz Regional University, Department of Technical Sciences, 7 Suleymenov street, Taraz, Kazakhstan
Al-Farabi Kazakh National University, Department of Pedagogical Sciences, 71 Al-Farabi Avenue, Almaty, Kazakhstan
West Kazakhstan Innovation and Technology University, Adress M. Munkeuly str . 108/2 sq ., Uralsk, 63, Kazakhstan
Abai Kazakh National Pedagogical University
Kazakh National Pedagogical University
M.Kh. Dulaty Taraz Regional University
Al-Farabi Kazakh National University
West Kazakhstan Innovation and Technology University
10 лет помогаем публиковать статьи Международный издатель
Книга Публикация научной статьи Волощук 2026 Book Publication of a scientific article 2026