A model for teaching students to create educational games in supplementary education in computer science


Модель навчання учнів створенню навчальних ігор у додатковій освіті з інформатики
Sagimbayeva A. Niyetbayeva N. Tassuov B.
2024Uzhhorod National University

Scientific Herald of Uzhhorod University. Series Physics
2024Issue 55437 - 445 pp.

Relevance. The relevance of the stated topic of this research is determined by the presence of significant changes in modern educational processes, which have caused an increase in the importance of issues of digital literacy and information technology education for students at all levels of educational institutions. Purpose. The main aim of this research is to explore the key principles of a model for teaching students how to create educational games in further education in computer science, with the programming environment Scratch selected as an example. Methodology. The methodological approach in this research is based on a combination of the method of system analysis of the principles of using educational computer games in the educational process and a comprehensive study of the impact of game-based methods of teaching classes on students’ learning of educational material. The scientific research was conducted on the basis of the Kazakh National Pedagogical University named after Abay. Results. In this scientific study the results were obtained, indicating the existence of fundamental opportunities for students to prepare individual models of learning games aimed at stimulating their activity in the learning process, increasing their motivation and involvement in the learning process. In doing so, educational games can be used to create a quality model for the individual learner; in fact, such games provide ample opportunity for the learner to interact with the computer, which can be used in the future to develop effective educational game models when developing additional teaching methods in computer science. Conclusions. The practical relevance of the results obtained in this research study and the conclusions formulated on their basis lies in the possibility of their application in the creation of additional game learning materials designed to develop the computer science competencies of students acquired during their studies in an educational institution.

additional education , computer science , game-based learning , programming , Scratch

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Abai Kazakh National Pedagogical University, 8 Tole Bi Str., Almaty, 050012, Kazakhstan
M. Kh. Dulaty Taraz Regional University, 080000, 7 Suleymenov Str., Taraz, Kazakhstan

Abai Kazakh National Pedagogical University
M. Kh. Dulaty Taraz Regional University

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